Last year I entered Legends of Novus, however I was very much a rookie in graphic design and game design. I am certainly no expert now, but I feel a lot has been learned this past year and figure now is as good a time as any to test that theory.
I cannot run Novus in the contest, as I plan to make it available to the public through the KS relaunch in June (and believe it will succeed this time). But there is a game I have prototyped and tested many times that I think is worth entering into the contest...
The description I put in the rules, just in MS word, were as follows:
Take on the role of an aspiring Wizard in an Academy of Magic. Each Wizard is
building up their skills to win an upcoming contest of their skills, judged by the Council of
Archmages. Study the different schools of magic, redeem your knowledge for Magems,
and partake in a Spell Battle in your effort to become the victor of the contest!
Spellbook’d is a card drafting and dueling game involving three different game
rounds to gather cards, spells, and points to win the game. After the three different
rounds of play the Wizard with the most Spell Points is declared the winner.
2-3 players (expandable to 6 players if printed twice)
30-45 minutes playtime
I enjoyed playing this every time I had the chance, and am excited to put some energy into something other than Legends of Novus. As amazing as I feel Novus is, it can be tough to dedicate hours each and every night to a single title. It is important to still develop Novus, as the relaunch deserves the support, but I will still take some time for Spellbook'd as well to see how it can perform.
If you are designing games I would recommend you always have a few titles in the works. One should be your primary focus, but have others in different stages so that when you want to design, and need something different, you have options to play with.
Here is an early sellsheet, still working on it, for the contest.