Well... lets look at some of the card versions again...
I had no idea what I was getting myself into, or how many hours I would spend revising and retyping and reconfiguring the components of this game.
From the map layout, to the card configuration, to the text / rules, to the *shudder* rulebook (6 complete retypes!).
I want Legends of Novus to truly strike home with the fantasy gaming community. I have loved fantasy my entire life, and don't want to create a game that people don't even want to consider playing after looking at the components/rules.
With some amazing support from the lead artist, Andrea Butera, and much feedback from the game design community, the game is truly eye catching now. Is it perfect? no, I don't think there is any way to please all fantasy fans. But does it do justice to the fantasy setting it inhabits? Absolutely. When I printed out the most recent versions of the game cards/components I truly felt like this was something that looks polished and professional. After a few more validations of grammar, spacing, and graphic layout this game is ready for production (plus the final artwork replacements of course).
Printing out the new material this morning was an exciting moment, and using them to play some games at some games stores over the coming days will be the perfect leadup to the KS launch on Tuesday (with some photo ops of course).
Here is a pic of some the most recent prototype components of Legends of Novus...
and a few digital images for higher quality viewing...
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